Abstract / Excerpt:
Research relating to pedagogical practices indicated a positive impact of collaborative learning among students involved. However, current personal computer applications for collaborative learning are limited and poor. In most cases, these applications installed on personal computers can only serve one participating user at a time. In another way around, only few can participate and the rest are just mere onlookers—which means such learning applications lessens interactivity amongst its users, considering limited number of units available in the environment. Certainly, there are different kinds of game frameworks and technologies used for educational applications and games. The proponents shall utilize the Multipoint Mouse SDK offered by Microsoft to create a multi-user educational game, in Windows Presentation Foundation (WPF) format, which allows many students to interact with the same computer at the same time, to promote student engagement and participation as well as interactivity in learning the periodic table of elements. Evaluation and testing for the educational game's features, applicability, interactivity and usefulness factors were conducted with selected 20 student respondents and 3 teacher respondents. By comparing and analyzing test results when used in a single mouse versus in multiple mice, it showed significant difference in classroom engagement, student participation and collaboration. These results show a positive and encouraging impact by the multi-user educational game to the respondents' classroom environment.
|Source Institution||Ateneo de Davao University|
|Authors||Ephraim John B. Estrada, Cornelio M. Yap Jr.|
|Place of Publication||Davao City|
|Original Publication Date||October 1, 2013|