Abstract / Excerpt:
Entertainment today has become an essential necessity. The forms of entertainment have evolved so mush that resulted into what we now known as 3D animation. Since its creation, various approaches have been taken to improve 3D animation for entertainment as well as for further studies on fields such as digital humanities. However, few so far though extensive have ever fashioned on the idea of automatically generating 3D dance animations from musical input. The conceptual process of generating animations this way generally requires three approaches namely, analysis, synthesis, and animation. Thus, this paper aims to further the advancement of 3D animation and digital humanities by developing an add-on that utilizes the capabilities of Blender to perform auto simulated dance animations through the reference of MIDI files. Musical features are acquired from the notes in the analysis step. While the list of motions of a character is derived from a predefined pose library. For the synthesis, the tempo is used to combine the motion set to the musical features. This intention is to benefit computer studies, professional animators, developers, advertisers, aspiring choreographers, musicians, humanists, digitan artists and everyone else who seek to enhance, use, and be entertained by digital animation.
|Source Institution||Ateneo de Davao University|
|Authors||Jorem Jay M. Banaag, Richard Alan P. Lao, Rona Jean D. Ruiz|
|Place of Publication||Davao City|
|Original Publication Date||March 1, 2012|